First Place. Welcome to the Marcel Wanders Can Can Labyrinth. While not a true labyrinth, it is a meditation garden constructed of 5’-6” tall box hedges, which fill the negative space of the pattern. Submitted by Gregory in Los Angeles.
“I chose the winning design ‘Can Can Labyrinth’ as it took the pattern as surface and brought it to life by making it an experience. The design reflects the underlying craziness and playfulness of the competition and doesn’t take itself too seriously. It is romantic and imaginative and is something I would love to see,” Said Marcel Wanders about the winning design.
1 year ago
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Runner Up. A precious present to the cold and unloved street corner. Placement of a highly intricate and ornamental object, beautiful in essence and lovingly fabricated through a laser cutter. Submitted by Mahsa in Oakland
1 year ago
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Runner Up. The forgotten Pac-Man level: The game designers loved this level, but it was found that the players spent too much time staring at the level and not playing the game. Submitted by Bradley in Indiana
1 year ago
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Pattern Play Design Contest Entry: “My entry blends together the traditional and the unexpected, borrowing from the worlds of high design and urban artscapes to create a work that engages and reminds us that art can be found everywhere.” Submitted by Nadia in New York.
1 year ago
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Pattern Play Design Contest Entry: “The sensuous Can Can design gave a lot of ideas but the one that struck me the most was a simple sliced open grapefruit. I skewed the color to be a bit less ruby and more fuchsia.” Submitted by Paul in California.
1 year ago
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Pattern Play Design Contest Entry: “This ant glue trap introduces the can can pattern in a very lethal yet beautiful manner. Initially invisible to the eye, the pattern will reveal as more ants fall prey of the stickyly crafted path.” Submitted by Oscar in Virginia.
1 year ago
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