First Place. Welcome to the Marcel Wanders Can Can Labyrinth. While not a true labyrinth, it is a meditation garden constructed of 5’-6” tall box hedges, which fill the negative space of the pattern. Submitted by Gregory in Los Angeles.
“I chose the winning design ‘Can Can Labyrinth’ as it took the pattern as surface and brought it to life by making it an experience. The design reflects the underlying craziness and playfulness of the competition and doesn’t take itself too seriously. It is romantic and imaginative and is something I would love to see,” Said Marcel Wanders about the winning design.
3 months ago
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Runner Up. A precious present to the cold and unloved street corner. Placement of a highly intricate and ornamental object, beautiful in essence and lovingly fabricated through a laser cutter. Submitted by Mahsa in Oakland
3 months ago
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Runner Up. The forgotten Pac-Man level: The game designers loved this level, but it was found that the players spent too much time staring at the level and not playing the game. Submitted by Bradley in Indiana
3 months ago
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Pattern Play Design Contest Entry: “My entry blends together the traditional and the unexpected, borrowing from the worlds of high design and urban artscapes to create a work that engages and reminds us that art can be found everywhere.” Submitted by Nadia in New York.
4 months ago
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Pattern Play Design Contest Entry: “The sensuous Can Can design gave a lot of ideas but the one that struck me the most was a simple sliced open grapefruit. I skewed the color to be a bit less ruby and more fuchsia.” Submitted by Paul in California.
4 months ago
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Pattern Play Design Contest Entry: Can Can Eye Chart. Can you find the second pattern?” Submitted by Cameron in North Vancouver.
4 months ago
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